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Kiyoshiro Higashimitarai (BT9-086 R)

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Kiyoshiro Higashimitarai (BT9-086 R)

Rarity: Rare
Number: BT9-086 R
Description: [Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When you attack with a Digimon that has [Jellymon] in its name or is level 5 or higher, if you have 7 or fewer cards in hand, you may suspend this Tamer to [Draw 1]. (Draw 1 card from your deck.)
Color: Blue
Card Type: Tamer
Play Cost: 4
Security Effect: [Security] Play this card without paying its memory cost.
Set: X Record
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When you attack with a Digimon that has [Jellymon] in its name or is level 5 or higher, if you have 7 or fewer cards in hand, you may suspend this Tamer to [Draw 1]. (Draw 1 card from your deck.)
Rarity: Rare
Number: BT9-086 R
Description: [Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When you attack with a Digimon that has [Jellymon] in its name or is level 5 or higher, if you have 7 or fewer cards in hand, you may suspend this Tamer to [Draw 1]. (Draw 1 card from your deck.)
Color: Blue
Card Type: Tamer
Play Cost: 4
Security Effect: [Security] Play this card without paying its memory cost.
Set: X Record
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When you attack with a Digimon that has [Jellymon] in its name or is level 5 or higher, if you have 7 or fewer cards in hand, you may suspend this Tamer to [Draw 1]. (Draw 1 card from your deck.)
$0.09

Original: $0.27

-67%
Kiyoshiro Higashimitarai (BT9-086 R)—

$0.27

$0.09

Description

Rarity: Rare
Number: BT9-086 R
Description: [Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When you attack with a Digimon that has [Jellymon] in its name or is level 5 or higher, if you have 7 or fewer cards in hand, you may suspend this Tamer to [Draw 1]. (Draw 1 card from your deck.)
Color: Blue
Card Type: Tamer
Play Cost: 4
Security Effect: [Security] Play this card without paying its memory cost.
Set: X Record
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When you attack with a Digimon that has [Jellymon] in its name or is level 5 or higher, if you have 7 or fewer cards in hand, you may suspend this Tamer to [Draw 1]. (Draw 1 card from your deck.)